Ok, moving all the discussion posts from the Sign-Up thread to this thread. Let's keep all the discussion and strategy plotting here in this thread regarding the upcoming Rookie Ship Roam!
Here's the discussion so far:
Azual, on 21 March 2012 - 08:48 AM, said:
Since velators are clearly the best rookie ship, does anyone feel like producing a stock of them in Stacmon?
Greygal, on 21 March 2012 - 08:51 AM, said:
Turns out I have 11 Velators in Stacmon ... the souvenirs of previous roams
I'll see if I can spawn more!
Brititos, on 21 March 2012 - 11:04 AM, said:
We need more, way more. One of my alts is Gallente so I will get him to produce number of ships.
feriluce, on 21 March 2012 - 12:36 PM, said:
Got a gallente alt as well, I'll make a few. Are we fitting ewar, or are we going with a prop mod instead?
Edit: Also it turns out you can actually squeeze 100 dps out of a velator with electron blasters with void, a magstab and an ewar mod. Thats actually quite impressive when you think about it. Downside is that you've got 651 ehp.
Edit 2: Actually, just noticed this thing can carry 2 light drones. 128 dps \o/.
Greygal, on 21 March 2012 - 12:53 PM, said:
And you can fit 2 drones in a velator, too
Don't forget the drones!
Mids will be distributed amongst the fleet depending upon who shows up, how many we have. Since there is only one mid slot on a Rookie ship, we'll set the fleet up so some people have point, some scram, maybe some jams, damps, tracks. Have some ab/mwd available also - the early plan is to have a fleet that is 100% rookie ships. But... who knows... might end up with some dedicated scouts/skirmishers, in which case then how we fit the mids fleet-wide will change
As to tank... hehehe... well, you should be able to fit a damage control unit... but otherwise, we'll be number and laughter tanked. Hopefully the opponents will be wtf laughing so hard that we'll gain the upper hand muhahaha! (doubtful but hey, one can dream, right?)
Brititos, on 21 March 2012 - 01:07 PM, said:
Just get hulls. Modules can be sourced from the market but hulls needs to be "produced" by Gallente pilots. This is more important. Basically everyone who enrols and is Gallente should produce 20-30 hulls for the class. This way we can have a couple of hundreds of them ready.
feriluce, on 21 March 2012 - 01:07 PM, said:
I'm not really sure if a DC is worth it tbh. It does bump your EHP up to something like 1000, but its still so tiny that you'll basically die as soon as you get targeted. Might be better to just put a mag stab in there instead for that extra dps.
Othran, on 21 March 2012 - 01:13 PM, said:
Bloody hell I hope I get podded the night before this roam. Cheapest clone I have has 50mill in implants
Greygal, on 21 March 2012 - 01:14 PM, said:
I don't want to "require" Gallente pilots to spawn dozens of hulls for the event. If Gallente pilots wish to spend time spawning a bunch of hulls for this event, they are MORE than welcome and very much appreciated!!! But it's not required.
Meanwhile, Victor came up with a nifty "trick" to speed up the spawning of rookie hulls. I've updated the original post above with this great idea.
Seriously true - instapop if you get primaried! The 800,000ish isk spent on a dcu2 would be wasted. Mag stab better option
feriluce, on 21 March 2012 - 01:17 PM, said:
Then again though. People are unlikely to call primaries against noob ships, and if everyone fits a DC it does bump up the fleets total EHP to nearly double. The question is if that is worth more than 25% extra dps. I guess another factor is that people who get popped can potentially get back into the fight in 20 seconds if its in a station system. they'll do basically no dps, but can still help by being decoys.