Recommended Setups for PVP-Wolfpacks

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Introduction

Destroyers offer many different fitting options, ranging from short range brawlers to >100km long range kiting setups. They can be set up for a high "alpha" damage or fit for lower damage with nice tanking for longer battles. They can be effectively used for solo work, small gang fights, or massive fleet battles. Destroyers are a ton of fun to fly!

While the potential exists that in any particular Wolfpacks class the FC may decide to fly a different fleet doctrine, most classes will be flying a fleet doctrine known as "HSMR” - which stands for High Speed, Medium Range.

High Speed Medium Range allows us to have some flexibility in the type of fights we engage in. Ideally, we will look for fights where we are able to project our damage from a variety of ranges in order to dictate the range of the engagement to our advantage.

Aim for an optimal of between 20 to 30 km with short or medium range ammo. This optimal range will help keep us out of smart-bomb range, most scram/webs, and bubbles launched by opponent interdictors that weren't smart or brave enough to power out to us You should carry a load of long-range ammunition in case it is needed, and also carry some short-range ammo to swap out to if your optimal is by using medium range ammunition. As in our Basic class, fit some sort of Ewar module in any spare midslots you have.

Unlike our Basic class, you should be fit with a microwarp drive and are encouraged to fit a small armor tank, if you can. We use an armor tank instead of shield tank in this fleet in order to keep our mids open for EWAR modules. At a minimum, you should have a Damage Control Unit fit.

Because this fleet concept moves so fast, we don’t recommend depending upon drones as your primary method of dealing damage. Instead, we'll be using drones to supplement our fleets EWAR effectiveness. If your drone bay only fits one drone, fit an armor repping drone for patching up the remnants of our fleet after a battle. If your drone bay has room for a full flight of drones, carry at least four ECM drones and at least one webbing drone, then fill any remaining space in your drone bay with spare ECM drones. We won't be using drones in every engagement, they are an option for us to use in certain fights to help mitigate incoming damage and slow down targets. Carry a spare flight of drones in your cargo bay to reload your drone bay at a station after a fight, because the odds are high you'll lose your drones to a fast fleet withdrawal or bombs!

We're happy for you to put together your own fits, for those of you who want an idea of what we're aiming for, example recommended fits are linked below.

Suggested Setups

For the Wolfpacks HSMR Fleet Doctrine:

Destroyers In Comparison

Specifications listed below are accurate as of date above, but can change at anytime. Please check in-game for the latest stats on these ships. Main article: Destroyers in Comparison

Ship Name Race Powergrid CPU Speed Targeting Range Drone Bay Slot Distribution Signature Radius Bonus Per Level Role Bonus
Coercer Amarr 85 168 255 30 none 8/2/3 - 8T 0L 62m 10% bonus to Small Energy Turret tracking speed, 10% bonus to Small Energy Turret Capacitor usage 50% bonus to optimal range for small energy turrets
Dragoon Amarr 58 150 240 39 75 6/2/4 - 3T 3L 66m 10% bonus to drone damage and hitpoints, 20% bonus to energy vampire and energy neutralizer transfer range 25% bonus to drone microwarpdrive speed
Cormorant Caldari 68 200 250 36 none 8/3/2 - 7T 1L 65m 10% bonus to Small Hybrid Turret tracking speed, 10% bonus to Small Hybrid Turret optimal range 50% bonus to optimal range for small hybrid turrets
Corax Caldari 48 210 235 45 none 7/4/2 - 0T 7L 69m 5% bonus to light missile and rocket kinetic damage, 10% bonus to light missile and rocket explosion velocity 50% bonus to light missile and rocket max velocity
Catalyst Gallente 70 178 265 33 none 8/2/3 - 8T 0L 68m 10% Bonus to Small Hybrid Turret tracking speed, 10% bonus to Small Hybrid Turret falloff 50% bonus to optimal range for small hybrid turrets
Algos Gallente 55 160 245 42 60 6/3/3 - 5T 0L 72m 10% bonus to drone damage and hitpoints, 10% bonus to small hybrid turret tracking 25% bonus to drone microwarpdrive speed
Thrasher Minmatar 70 170 270 27 none 8/3/2 - 7T 1L 56m 10% bonus to Small Projectile Turret tracking speed, 5% bonus to Small Projectile Turret damage 50% bonus to optimal range for small projectile turrets
Talwar Minmatar 51 200 255 36 none 7/3/3 - 0T 7L 60m 5% bonus to light missile and rocket explosive damage, 15% reduction in microwarpdrive signature radius penalty 50% bonus to light missile and rocket max velocity